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	<title>Comments on: The new Left 4 Dead: Payday</title>
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	<link>http://www.ywbl4da.com/?p=137</link>
	<description>The home of YWBL4DA, sorry we ate all the cookies...</description>
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		<title>By: tokey</title>
		<link>http://www.ywbl4da.com/?p=137#comment-84</link>
		<dc:creator><![CDATA[tokey]]></dc:creator>
		<pubDate>Sat, 24 Dec 2011 21:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ywbl4da.com/?p=137#comment-84</guid>
		<description><![CDATA[So far my fave has been the raid on the safe room]]></description>
		<content:encoded><![CDATA[<p>So far my fave has been the raid on the safe room</p>
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		<title>By: Johnny Spent</title>
		<link>http://www.ywbl4da.com/?p=137#comment-83</link>
		<dc:creator><![CDATA[Johnny Spent]]></dc:creator>
		<pubDate>Sat, 24 Dec 2011 08:35:49 +0000</pubDate>
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		<description><![CDATA[Yeah exactly, if they bring out more scenarios and not just new masks or whatever I would be willing to shell out a few more quid for it...
We need to get a full on four player all-nighter to really give this game a run through. :)]]></description>
		<content:encoded><![CDATA[<p>Yeah exactly, if they bring out more scenarios and not just new masks or whatever I would be willing to shell out a few more quid for it&#8230;<br />
We need to get a full on four player all-nighter to really give this game a run through. <img src="http://www.ywbl4da.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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		<title>By: dimetrie</title>
		<link>http://www.ywbl4da.com/?p=137#comment-81</link>
		<dc:creator><![CDATA[dimetrie]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 17:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ywbl4da.com/?p=137#comment-81</guid>
		<description><![CDATA[The other important thing to consider is the variety of enemy types too. In L4D, the designers can go abit wild and beyond because, well, it&#039;s a zombie game so who gives a shit if a crab mutates into a giant purple Barney zombie and starts killing everyone? In Payday, everything has to be &quot;realistic&quot; and fits the description of the AI enemies (practically, dudes with guns and whatnot).

It&#039;ll be interesting to see how they&#039;ll expand their ideas from this point of view, not just give the enemies MOAR GUNS AND BAZOOKA!!!11!1one!!one!]]></description>
		<content:encoded><![CDATA[<p>The other important thing to consider is the variety of enemy types too. In L4D, the designers can go abit wild and beyond because, well, it&#8217;s a zombie game so who gives a shit if a crab mutates into a giant purple Barney zombie and starts killing everyone? In Payday, everything has to be &#8220;realistic&#8221; and fits the description of the AI enemies (practically, dudes with guns and whatnot).</p>
<p>It&#8217;ll be interesting to see how they&#8217;ll expand their ideas from this point of view, not just give the enemies MOAR GUNS AND BAZOOKA!!!11!1one!!one!</p>
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		<title>By: dimetrie</title>
		<link>http://www.ywbl4da.com/?p=137#comment-79</link>
		<dc:creator><![CDATA[dimetrie]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 16:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ywbl4da.com/?p=137#comment-79</guid>
		<description><![CDATA[What I&#039;m impressed how Payday fully utilized it&#039;s own gameplay design despite having slightly below average animation, environment and 3D models. The gameplay itself was pretty well done that I can take all the factors and think &quot;nah it&#039;s ok&quot; and still enjoy the game, something I felt most AAA titles seem to lack.

I&#039;ve only done a short 15min playthrough so I&#039;m not going to judge the game too much yet but one thing that concerns me and I&#039;m sure most of us is.....content. Ok, we can only rob so many banks or dens above things get alittle stale, so what&#039;s next? Despite saying this, I&#039;m more than happy to shell out a few bucks here and there if the studio do decide to make some content DLC (not skins and all that sort of rubbish) in the future. Might as well show our support to a decent Indie studio right?]]></description>
		<content:encoded><![CDATA[<p>What I&#8217;m impressed how Payday fully utilized it&#8217;s own gameplay design despite having slightly below average animation, environment and 3D models. The gameplay itself was pretty well done that I can take all the factors and think &#8220;nah it&#8217;s ok&#8221; and still enjoy the game, something I felt most AAA titles seem to lack.</p>
<p>I&#8217;ve only done a short 15min playthrough so I&#8217;m not going to judge the game too much yet but one thing that concerns me and I&#8217;m sure most of us is&#8230;..content. Ok, we can only rob so many banks or dens above things get alittle stale, so what&#8217;s next? Despite saying this, I&#8217;m more than happy to shell out a few bucks here and there if the studio do decide to make some content DLC (not skins and all that sort of rubbish) in the future. Might as well show our support to a decent Indie studio right?</p>
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		<title>By: MrPie</title>
		<link>http://www.ywbl4da.com/?p=137#comment-77</link>
		<dc:creator><![CDATA[MrPie]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 14:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ywbl4da.com/?p=137#comment-77</guid>
		<description><![CDATA[Now my computer is formatted and sorted i can join you guys whenever you&#039;re up for it. And Johnny i do agree with you completely. They could over come this problem by releasing free updates like maps and weapons now and then to keep us interested because in the end it doesn&#039;t have the game mode or a set amount of levels to keep us interested for very long. L4D was played for a long time because of the ability to play versus, not knowing the outcome and always having a different experience. The game modes on Pay day do seem to feel linear after you&#039;ve played out all the situations. So yeah i hope they release some maps/updates to keep this game alive.]]></description>
		<content:encoded><![CDATA[<p>Now my computer is formatted and sorted i can join you guys whenever you&#8217;re up for it. And Johnny i do agree with you completely. They could over come this problem by releasing free updates like maps and weapons now and then to keep us interested because in the end it doesn&#8217;t have the game mode or a set amount of levels to keep us interested for very long. L4D was played for a long time because of the ability to play versus, not knowing the outcome and always having a different experience. The game modes on Pay day do seem to feel linear after you&#8217;ve played out all the situations. So yeah i hope they release some maps/updates to keep this game alive.</p>
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		<title>By: Johnny Spent</title>
		<link>http://www.ywbl4da.com/?p=137#comment-76</link>
		<dc:creator><![CDATA[Johnny Spent]]></dc:creator>
		<pubDate>Fri, 23 Dec 2011 13:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ywbl4da.com/?p=137#comment-76</guid>
		<description><![CDATA[The Street fighting level &#039;Heat Street&#039; was awesome in my view, you really do get the feeling of being in the movie...
Like you Joe I wonder how long this will last, after you&#039;ve done the levels a few time will they become boring or will the weapon unlocks and upgrading the difficulty keep us all interested...?

I guess only time will tell, what I can say for now is that this is the first game in a long LONG time where I&#039;ve found myself replaying the levels in my head, thinking about new tactics and looking forward to giving it another go.

But this time with four players...... :)]]></description>
		<content:encoded><![CDATA[<p>The Street fighting level &#8216;Heat Street&#8217; was awesome in my view, you really do get the feeling of being in the movie&#8230;<br />
Like you Joe I wonder how long this will last, after you&#8217;ve done the levels a few time will they become boring or will the weapon unlocks and upgrading the difficulty keep us all interested&#8230;?</p>
<p>I guess only time will tell, what I can say for now is that this is the first game in a long LONG time where I&#8217;ve found myself replaying the levels in my head, thinking about new tactics and looking forward to giving it another go.</p>
<p>But this time with four players&#8230;&#8230; <img src="http://www.ywbl4da.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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